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Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/237

Title: A Gamified Learning Tool for Sri Lankan Primary Schools
Authors: Ranathunga, R.A.G.K.
Rajakaruna, L.A.V.N.
Karunarathna, S.A.T.N.
Abeywardena, L.N.Y.
Nawinna, D.P.
Halloluwa, T.
Keywords: Gamified Learning
Attention Deficit Hyperactivity Disorder
Primary Education
Learning Technologies
Graphical User Interface
Issue Date: 26-Sep-2014
Series/Report no.: PNCTM;10
Abstract: One of the critical problems in primary education sector particularly in Sri Lanka is inadequate resources for children who has special needs and Attention Deficit-Hyperactivity Disorder (ADHD) is a commonly observed among primary level children with symptoms like inabilities to pay attention and to stay on task. Such children are less interested in mathematics and have problems in learning the subject. To overcome above difficulties, the need for easy to use and effective learning aids has become vital and this research investigates on a possible way to support them using gamified learning infrastructure. ‘Gamified Learning Environment for the Children with Special Needs in Primary Schools’ is a learning tool that improves children’s attitude towards mathematics in an interactive manner and the performance of children with learning difficulties. It comes with a gamified architecture with an interactive background, attractive graphics, colours, images and sounds. This system is designed as a web based learning environment that facilitates effective learning of mathematical concepts and badges, medals and rewards are distributed considering their achievements as a motivation technique. The intention of this automated tool is to deliver a user friendly automated learning tool grounded with proven effective pedagogy for affordable cost.
Description: SLIIT Research
URI: http://hdl.handle.net/123456789/237
ISSN: 1800-3591
Appears in Collections:NCTM - SLIIT 2014 -JANUARY

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