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Title: The Real-time Virtual Fitting Room: VFIT
Authors: Dawndasekare, D.M.S.P.K
Subhasinghe, V.S.C.
Hemendra, K.H.S.
Niroshika, Aruni
Anuradha, P.K.
Keywords: Augmented reality
Clothing Simulation
Cloth models
Virtual fitting
Issue Date: 6-Apr-2016
Publisher: SLIIT
Abstract: Augmented reality has been used for many aspects of human life since it was introduced in late 1960s. It has been used in many industries such as military, medical and space exploration. The most recent practice of AR is used for marketing and entertainment purposes. Compared to other industries, apparel industry has made considerable advancement in using AR for entertainment purposes. With the advancement in augmented reality, now consumers can visualize what the outfit will look like on them without physically wearing them. This concept is titled as Virtual Fitting Room (VFR) and it start emerging since 2005 and was reported massively during 2010. Today VFRs are widely used by increasing number of prominent retailers in their web stores and apparel stores. There are many different types of technological approaches used for VFRs. But the most recognized and reliable technologies are size commendation facilities, body scanners,3D customer's model, Fitting room with real 3D simulation, Dress-up dummies, mix-and-match, Photo-accurate virtual fitting room, augmented reality and real models. Amongst these technologies augmented reality and 3D clothing models have been used for the real time virtual fitting room: VFIT. Body scanning technologies are available in two separate flavours. They are scanners that use technologies such as webcams, phone cameras, or Microsoft’s Kinect device and scanners that use more urbane technologies which requires the customer to travel to the scanner. The more refined scanners that use laser or millimetre wave detector technology, or multiple arrays of Kinect sensors, are too massive and expensive to be used in most stores. Therefore they are located only in shopping malls or in large department stores. For the VFIT system, a single Kinect device is used which enables it to be used in most apparel stores with lesser room and also for a less cost compared to those mentioned above.
Appears in Collections:NCTM - SLIIT 2016

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