Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/1055
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGunawardana, L-
dc.contributor.authorRatnayake, p-
dc.contributor.authorPiraveenan, M-
dc.contributor.authorKasthurirathna, D-
dc.date.accessioned2022-02-09T06:13:30Z-
dc.date.available2022-02-09T06:13:30Z-
dc.date.issued2019-12-06-
dc.identifier.citationL. Gunawardana, P. Ratnayake, M. Piraveenan and D. Kasthurirathna, "Information Theoretic Approach for Modeling Bounded Rationality in Networked Games," 2019 IEEE Symposium Series on Computational Intelligence (SSCI), 2019, pp. 2100-2107, doi: 10.1109/SSCI44817.2019.9002926.en_US
dc.identifier.isbn978-1-7281-2485-8-
dc.identifier.urihttp://rda.sliit.lk/handle/123456789/1055-
dc.description.abstractBounded rationality of networked interactions lead to non-optimal equilibria. The rationality of a self-interested player is determined by the incoming information from the opponents on their strategies and pay-offs. In this work, we attempt to model the heterogeneously distributed bounded rationality of networked players using the directed information flow, measured using the transfer entropy. In order to compute the non optimal equilibrium, we use the Quantal Response Equilibrium (QRE) model that entails a rationality parameter, which we define as a function of transfer entropy. We then compute the average divergence of the network of strategic interactions from that of the Nash Equilibrium, which we term as the `system rationality', in order to compare and contrast the varying network topologies on their influence on the rationality of players. We observe that the networks demonstrate higher system rationality when the rationality values of players are derived from on the average information flow from neighboring nodes, compared to when the rationality is computed based on the specific information flow from each opponent. Further, we observe that the scale-free and hub-and-spoke topologies lead to more rational interactions compared to random networks, when the rationalities of the interactions are computed based on the average incoming information flow to each node. This may suggest that the networks observed in the real-world may adopt scale-free and hub-and-spoke topologies, in order to facilitate more rational interactions among networks of strategic players.en_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.relation.ispartofseries2019 IEEE Symposium Series on Computational Intelligence (SSCI);Pages 2100-2107-
dc.subjectInformation Theoretic Approachen_US
dc.subjectModeling Bounded Rationalityen_US
dc.subjectNetworked Gamesen_US
dc.titleInformation Theoretic Approach for Modeling Bounded Rationality in Networked Gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/SSCI44817.2019.9002926en_US
Appears in Collections:Department of Computer Science and Software Engineering -Scopes
Research Papers - Dept of Computer Science and Software Engineering
Research Papers - Open Access Research
Research Papers - SLIIT Staff Publications

Files in This Item:
File Description SizeFormat 
Information_Theoretic_Approach_for_Modeling_Bounded_Rationality_in_Networked_Games.pdf
  Until 2050-12-31
198.47 kBAdobe PDFView/Open Request a copy


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.