Please use this identifier to cite or link to this item:
https://rda.sliit.lk/handle/123456789/1553
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Melero, J | - |
dc.contributor.author | Hernández-Leo, D | - |
dc.contributor.author | Manatunga, K | - |
dc.date.accessioned | 2022-03-10T09:06:19Z | - |
dc.date.available | 2022-03-10T09:06:19Z | - |
dc.date.issued | 2015-03-01 | - |
dc.identifier.issn | 0747-5632 | - |
dc.identifier.uri | http://rda.sliit.lk/handle/123456789/1553 | - |
dc.description.abstract | Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile learning to allow the creation of in situ learning activities considering gamification mechanisms. In these learning activities collaboration often plays an important role. Usually, groups of students have to perform different tasks with single mobile device. This paper studies the effects of sharing a mobile device within groups and the size of groups in students’ engagement and their activity performance in an indoor location-based learning activity. In particular, the paper focuses on a game designed by a secondary education teacher to support a learning activity in a contemporary art museum. The teacher’s design has been implemented using “QuesTInSitu: The Game” technology. A total of 76 students played the game during a 3-h activity in the museum. The analysis of the data shows that while there are not important differences in the satisfaction with the activity of the students carrying and not carrying the mobile device within their groups, carrying the device does have a significant (positive) impact in their performance. Group size (4 vs. 5 members) does not seem to be a variable affecting individuals’ performance but students in 4-member groups express higher levels of engagement. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Pergamon | en_US |
dc.relation.ispartofseries | Computers in Human Behavior;Vol 44 Pages 377-385 | - |
dc.subject | Game-based Learning | en_US |
dc.subject | Mobile learning | en_US |
dc.subject | Location-based games | en_US |
dc.subject | Secondary education | en_US |
dc.title | Group-based mobile learning: Do group size and sharing mobile devices matter? | en_US |
dc.type | Article | en_US |
dc.identifier.doi | https://doi.org/10.1016/j.chb.2014.11.078 | en_US |
Appears in Collections: | Research Papers - Dept of Computer Science and Software Engineering Research Papers - SLIIT Staff Publications |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
1-s2.0-S0747563214006967-main.pdf Until 2050-12-31 | 2.17 MB | Adobe PDF | View/Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.