Please use this identifier to cite or link to this item: https://rda.sliit.lk/handle/123456789/3183
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dc.contributor.authorJayasinghe, M. J. W-
dc.contributor.authorHennayaka, W. H. M. A. D. H-
dc.contributor.authorFernando, M. P. M-
dc.contributor.authorThilakarathne, K. N. U-
dc.contributor.authorSamarakoon, U-
dc.contributor.authorKumari, S-
dc.date.accessioned2023-01-25T06:42:45Z-
dc.date.available2023-01-25T06:42:45Z-
dc.date.issued2021-11-05-
dc.identifier.issn23673370-
dc.identifier.urihttps://rda.sliit.lk/handle/123456789/3183-
dc.description.abstractLexis is an essential part of English vocabulary that puts a good foundation on a child’s English knowledge. In this rapidly globalizing world, it is fundamentally essential to learn English from a young age. In recent years eLearning, mobile applications have been developed for teaching Lexis to children. The market of educational mobile apps, especially for English language learning, has been rapidly growing. Especially in a country like Sri Lanka, English is not the mother tongue, it is the second language. So, when that second language is not taught right the child will lose interest in learning that language. The problem is that the existing lexical learning mobile applications does not aim at keeping the child interested and interactive in the learning process and in Sri Lanka, children find it difficult to understand these lexical parts. As a result, teachers and parents had to spend a lot of time to teach them those lexical parts. We designed and developed a mobile application called “LexisGuru” that uses interactive and effective ways to teach three lexical parts that are homophones, synonyms, and antonyms to children aged between 8–10 in Sri Lanka. This mobile application uses Machine Learning (ML), Image Processing (IP), gamification that includes collaborative environments, and speech recognition techniques. The developed mobile application was introduced to primary level learners, and they were all very attracted and interested while using this application. The attractive user interfaces, the pretests, and posttests, notifying the child when he loses focus while learning, using interesting stories and activities to teach lexis, playing a game with multiple players, and asking questions from the lesson and taking the voice inputs gave a new experience and showed that making the mobile application interactive as possible is an effective way to teach lexis to children.en_US
dc.language.isoenen_US
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.relation.ispartofseriesLecture Notes in Networks and Systems;Volume 411 LNNS, Pages 133 - 144-
dc.subjectImage Processing (IP)en_US
dc.subjectLexical learningen_US
dc.subjectMachine Learning (ML)en_US
dc.subjectMobile applicationen_US
dc.subjectVoice recognitionen_US
dc.titleLEXISGURU: Mobile Application for Learning Basic Lexis in English for Kidsen_US
dc.typeBook chapteren_US
dc.identifier.doi10.1007/978-3-030-96296-8_13en_US
Appears in Collections:Department of Information Technology

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